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Text File  |  1994-04-17  |  1KB  |  85 lines

  1. GameModule = {
  2.     ACTIONS = {
  3.     endGame:;
  4.     showRules:;
  5.     startGame:;
  6.     windowDidMove:;
  7.     inspector:;
  8.     windowWillClose:;
  9.     restartGame:;
  10.     };
  11.     OUTLETS = {
  12.     prefs;
  13.     inspector;
  14.     rulesWindow;
  15.     bundle;
  16.     gameWindow;
  17.     };
  18.     SUPERCLASS = Object;
  19. };
  20. FirstResponder = {
  21.     ACTIONS = {
  22.     };
  23.     SUPERCLASS = Object;
  24. };
  25. Pyramid = {
  26.     ACTIONS = {
  27.     };
  28.     OUTLETS = {
  29.     gamePileView11;
  30.     stockCardPileView;
  31.     gamePileGroupView;
  32.     wasteCardPileView;
  33.     gamePileView4;
  34.     gamePileView5;
  35.     gamePileView19;
  36.     gamePileView18;
  37.     gamePileView7;
  38.     gamePileView8;
  39.     stockDelegate;
  40.     gamePileView1;
  41.     gamePileView6;
  42.     gamePileView25;
  43.     gamePileView27;
  44.     prevDeck;
  45.     gamePileView9;
  46.     gamePileView24;
  47.     gamePileView26;
  48.     gamePileView2;
  49.     discardCardPileViewL;
  50.     gamePileView3;
  51.     discardCardPileViewR;
  52.     gamePileView20;
  53.     gamePileView21;
  54.     gamePileView22;
  55.     gamePileView23;
  56.     gameDelegate;
  57.     discardDelegate;
  58.     gamePileView28;
  59.     gamePileView15;
  60.     wasteDelegate;
  61.     gamePileView14;
  62.     gamePileView16;
  63.     gamePileView17;
  64.     gamePileView13;
  65.     gamePileView10;
  66.     gamePileView12;
  67.     };
  68.     SUPERCLASS = GameModule;
  69. };
  70. CardPileView = {
  71.     ACTIONS = {
  72.     resetBacking:;
  73.     drawDragCard:;
  74.     };
  75.     OUTLETS = {
  76.     delegate;
  77.     coverPile3;
  78.     coverPile1;
  79.     coverPile2;
  80.     coverPile4;
  81.     beneath;
  82.     };
  83.     SUPERCLASS = View;
  84. };
  85.